Jake
Kazdal
INTRODUCTION
I have been a concept and production artist/animator in
the video game industry for 8 years. I recently spent 4.5
years in Tokyo working as the only non-Japanese artist at
Sega in Tokyo. During my time at Sega I worked on two ground
breaking heavily design-based games, (Rez and Space Channel
5) both of which won many awards for design excellence and
progression in gaming in general. After returning to the
United States I attended the Art Center College of Design,
studying Industrial Design and Illustration for 7 semesters
before returning to the professional world as a concept
artist at Electronic Arts in Los Angeles.
Professional
Experience
Electronic Arts, Los Angeles, CA March 2006 - Present
Concept artist and visual development on unannounced title
Zombie VR Studios,
Seattle, WA August- December 2003
Creative Director, Overseeing all aspects of production
for Shadow Ops: Red mercury Xbox
Sega of Japan;
United Game Artists Studio Tokyo, Japan January 1999 - April
2003
As only non-Japanese native on team, quickly learned conversational
Japanese on the job
Modeler and texture artist for "Astroboy" Playstation
2
Lead concept artist, texture artist and background modeler
for cancelled Adventure game Gamecube
Concept artist, modeler and animator on award winning "Rez"
Dreamcast, Playstation 2
Animator for "Space Channel 5 part 2" Dreamcast,
Playstation 2
Concept artist, modeler and animator on highly acclaimed
"Space Channel 5" Dreamcast, Playstation 2
Boss Game Studios;
Redmond, WA May 1996 - September 1998
Modeler, level designer and texture artist for World Driver
Championship, Nintendo 64
Modeler, level designer and texture artist for Twisted Edge
Snowboarding, Nintendo 64
Modeler, level designer and texture artist for SPIDER, Playstation
Education
Art Center College of Design Jan 2004 - May 2006
Product Design, with a minor in Entertainment Design.
Course work: Includes; Industrial Design, Entertainment
Design
Workshops;
1994 - Present
Regular attendance at Life Drawing open sessions, open oil
painting sessions, animation workshops, Private lessons/tutoring
in Russian Impressionist Oil Painting with Henry Stinson
Vancouver Film
School, Vancouver, B.C. 1995 - 1996
Graduated from the Classical Animation course
Course work: Includes; Life Drawing, Color theory, Character
Design, Perspective
Art Institute
of Seattle, Seattle, WA 1994 - 1995
Finished one year of coursework in the newly established
multimedia/3D animation course
Course work: Includes; Life Drawing, Color theory, Introduction
to Design, Perspective
Shoreline Community
College, Seattle, WA 1992 - 1993
Finished two semesters of standard coursework
Computer
Skills
Proficient
with Adobe Photoshop, Corel Painter, Softimage 3D |